﻿//using UnityEngine;
//using NPBehave;
//
//namespace NPBehave.Examples.ReusableSubtrees
//{
//    public class EnemyB : MonoBehaviour
//    {
//        private Root behaviorTree;
//
//        void Start()
//        {
//            // this enemy is only able to move
//            behaviorTree = new Root(
//                new Sequence(
//
//                    // create movement behavior from by using our common node factory
//                    NodeFactory.CreateMoveSubtree("EnemyB"),
//
//                    // also add some custom behavior
//                    new Action(() => Debug.Log("EnemyB attacking!"))
//                )
//            );
//            behaviorTree.Start();
//        }
//    }
//}
